Explore the differences between Maya and Maya LT software. Are you an animator in the market for new and cutting-edge software? But, maya full version you need the full version of Maya or Maya LT? The answer to that depends on many things. This includes how you plan on using the program.
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Tweet Updated: These two programs are the most widely used in game studios around the world. Of course they are not the only 3d packages out there, others include Blender, Modo or Cinema 4D. I myself have been using Maya since In I attended college to study computer animation. During these four years, I used Maya primarily for storytelling and character animation. So my foundation and knowledge of Maya was built on how well I can model, UV, texture, rig, light, render and animate to create second short films.
Animation lip sync college project – rig controls Going through computer animation program made me realize something very important. I never wanted to animate ever again. My passion and love was for creating game environments. But during the switch I encountered a lot of problems. Many of the techniques, methods and principles I knew were not transferable to game environment modeling. There was a period of adjustment and relearning I had to go through from computer animation to game environment design.
Unreal Tournament 3 fan map I created using some custom assets modeled in Maya and where a lot of my re-learning began: Eventually I began to optimize and streamline the game environment art process. I realized that I was only using Maya for modeling and UVing workflow and ignoring all other features such as animation, rigging, dynamics, rendering, lighting, composite etc.
Maya became too expensive to continue paying for features I wasn’t using. But that’s ok. Maya LT also has the ability to export as. As both game engines have their own icon “Send to Unreal” and “Send to Unity” for exporting geometry. These are important because Maya LT does have polygon limit for exporting. As of Maya LT polygon limit has been raised to , But there is no polygon limit if you use the “Send to Unreal” and “Send to Unity” option.
The biggest limitation of Maya LT is lack of Python support. MEL scripting is supported. It allows to send your 3D meshes from ZBrush to your 3d package and back to ZBrush with a single click. I am not a ZBrush user so this doesn’t affect me. I recommend spending some time going over all features you need if you are going to be using it beyond game environment modeling.
See full comparison chart of Maya vs Maya LT here. With some negatives, I still recommend Maya LT for game environment modeling instead of regular version of Maya.
I use Maya LT and I don’t see myself switching back to regular version any time soon, if at all. The main take-ways are: As a beginner who wants to learn game industry standard software for game environment art, Maya LT is the perfect and cheaper solution.
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